If you say that that the average torch is 2 1/2 feet tall and 6 inches wide, you’ve now filled up almost 1/2 of your pack with three plus rows of torches, and they will be sticking out of your backpack. ( See the picture to the left? There is no way all that is fitting into that backpack.) To get an idea of the size of a standard backpack, think what most people use when traveling on a plane or carrying your laptop around in at school. An average backpack is approximately 11” X 17” X 6”, and the PHB says that a backpack is 1 cubic foot and has a carrying capacity of 30 lbs. Scholar’s Pack (40 gp). Includes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.įirst, let’s start with how you fit all this stuff into the backpack. Priest’s Pack (19 gp). Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. The pack also has 50 feet of hempen rope strapped to the side of it.Įntertainer’s Pack (40 gp). Includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit.Įxplorer’s Pack (10 gp). Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.ĭiplomat's Pack (39 gp). Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks o f oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.ĭungeoneer’s Pack (12 gp). Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. Here’s a list of the equipment packs, per the Players Handbookīurglar’s Pack (16 gp). Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. Not a bad starting inventory, but the whole concept of a equipment pack is flawed in my opinion, mainly because the items they get don’t match up with most of the packs the player would receive. In this pack, you get the following items to start your grand adventure with: a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, a waterskin and 50 feet of rope attached to the side of it. Let’s take the Dungeoneer’s pack as an example. What I mean is why you get the items you get in each of the packs. I get that your character gets a backpack, or chest in the case of a diplomat’s pack, and it is filled with a variety of items that your new character needs when they go down into that dungeon or enter the dark forest to slay the dragon, please don’t try that at 1st level. By that, I don’t mean how the straps on the pack works. I’ve never quite understood the whole concept of starting equipment packs.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |